jujumagumboo wrote:... The fact is that nullsec is where all this game's publicity comes from.
This is not completely wrong. Personally I got into eve after reading about the GHSC (Guiding Hand Social Club) infiltration and Heist. That wasn't a nullsec thing iirc.
But let's look at that from another perspective:
- as time goes by and technology becomes better and cheaper, other companies will catch up in terms of
MASSIVELY multiplayer online games. We see this happen with Planetside 2 running circles around DUST514.
So, how long will the
huge battles argument pull new players ?
New players also face the feeling that (even though unjustified) they can't compete with other players in EVE. Their arguments would be:
- EVE has been around for 10 years, how will I ever catch up ?
- Thousands of players in one alliance ... my corp will never be able to compete with that.
For CCP to be able to say: "Hey we added a whole new layer to the game that is not restricted to huge alliances" would make EVE a little bit more inviting. Similar to what faction warfare or wormholes did.
New MMOs and Space MMOs / Space games are cropping up left and right and borrowing ideas from some of the best games, including EVE. We may know that EVE is better in many ways. Do new players know that ? Just take a look at two things:
What features those new games either have or advertise, and also what new players complain about in the new players Q&A or in GD.
- X rebirth and Star Citizen both have stations you can walk through.
- Both games have a 3D cockpit and game-pad steering (Not that I would want that, but it's a regular complaint seen on the forum.)
- Seamless space to planet flight as featured in Evochron mercenaries, Elite: final frontier .... EVE once had an atmospheric flight demo to showcase (got shelved)
Yeah, EVE still beats those games ... but for how long, if we stall development. Don't get me wrong, I want to see modular POS and "fixing nullsec". I want "fixing low-sec" even more than that, but one day we'll have WIS.
FPS games evolved from the likes of
Operation Wolf to become broader in scope as demonstrated by
Battlefield 4.
In the past developers created tank sims, infantry combat, jet combat, helicopter combat and submarine games individually. Sometimes they even used the same engine for all of this (Novalogic's Comanche, Armored Fist, F-22 Raptor, Delta Force). Battlefield1942 was among the first to combine such games into one solid experience.
EVE set out to create a seamless dark universe. Old players remember the "drawing board" section on the EVE homepage. We're keeping CCP to that promise for the benefit of both old and new players. We're not uncompromising like the Jita protesters. We do have patience, but we also want to make it clear what we stand for.
People who think EVE should be limited to what it is now, just with 3X, 5X, 10X as many ships to choose from are putting quantity over quality more than the ones who stand for a WIS someday in the future.